The iLRN 2020 Virtual Conference has now concluded. If you registered for the conference, recordings of many of the sessions are available to you on the respective pages for the sessions on this site (you will need to be logged in to view the content). If you did not register for the conference, please sign up for a free individual membership of iLRN and we will contact you in due course to provide you with details on how you can gain access to the recordings.
Additionally, a highlights reel from the conference is available here.
The XR Association (“XRA”) promotes the dynamic global growth of the XR industry, which includes virtual reality, augmented reality, mixed-reality, and future immersive technology. XRA is leading the way for the responsible development and adoption of XR by convening stakeholders, developing best practices and research, and advocating on behalf of our members and the greater XR industry.
Association members represent the headset and technology manufacturers across the broad XR industry, including Google, HTC, VIVE, Facebook and Oculus, Microsoft, Samsung, and Sony Interactive Entertainment.
“We are thrilled to support and take part in iLRN 2020. We are on the precipice of a ‘learning by doing’ revolution powered by XR and immersive learning. iLRN 2020 is ‘the’ platform for bringing together researchers and practitioners to collaborate and support this new era"