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The iLRN 2020 Virtual Conference has now concluded. If you registered for the conference, recordings of many of the sessions are available to you on the respective pages for the sessions on this site (you will need to be logged in to view the content). If you did not register for the conference, please sign up for a free individual membership of iLRN and we will contact you in due course to provide you with details on how you can gain access to the recordings.

Additionally, a highlights reel from the conference is available here.
avatar for Meredith Thompson

Meredith Thompson

Massachusetts Institute of Technology
Research Scientist

Meredith Thompson draws upon her background in science education and outreach as a research scientist and lecturer for the Scheller Teacher Education Program and The Education Arcade at MIT. Her research interests are in collaborative learning, STEM educational games, and using virtual and simulated environments for learning STEM topics. She has a bachelor’s degree in chemistry from Cornell, a master’s in science and engineering education from Tufts, and a doctorate in science education from Boston University. She has two current projects: the Collaborative Learning Environments for Virtual Reality (CLEVR) is creating a cross platform collaborative game about cellular biology, and INSPIRE is a group of education professors who are using games and simulations in teacher preparation. Thompson uses those games and simulations when she teaches the STEP course: “Understanding and Evaluating Education.” In her spare time, Meredith writes and sings music with her twin sister Chris (www.cmthompson.com) writes poetry (https://fellspoet.com/about/), and enjoys hiking in the woods with her dog Lindy and her sons Carter and Zak.

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  • Filter By Date iLRN2020 6th International Conference of the Immersive Learning Research Network Jun 21 -25, 2020
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