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The iLRN 2020 Virtual Conference has now concluded. If you registered for the conference, recordings of many of the sessions are available to you on the respective pages for the sessions on this site (you will need to be logged in to view the content). If you did not register for the conference, please sign up for a free individual membership of iLRN and we will contact you in due course to provide you with details on how you can gain access to the recordings.

Additionally, a highlights reel from the conference is available here.
avatar for Robin White Owen

Robin White Owen

MediaCombo
President
Greater New York City Area

Contact Me

Robin White Owen is a Principal and Creative Producer at MediaCombo, a digital media studio she founded with her husband, MichaelOwen, in 2004 in New York. They've just completed Tracing Paint, a fully immersive 3D Virtual Reality experience of Jackson Pollock’s and Lee Krasner’s painting studio for the Pollock-Krasner House in Springs, New York. Visitors can travel back in time to be in the studio as it was when Pollock was painting there, see his work in situ, and hear him speak about his process, his intentions and what artists do. They can then enter Lee Krasner's studio, see her works and hear her talk about her process and intentions.

They also co-produced the first Augmented Reality Audio Tour at The Morgan Library & Museum in New York, with their partner GuidiGO. Launched inDecember 2018, The 1907 Tour: Pierpont Morgan’s Library Revealed takes advantage of the unique attributes of augmented reality to bring the pastinto the physical present, blending time and distance to create a narrative storyline.

Also in 2018 they co-produced a virtual reality version of We Are Nature, at the Carnegie Museum of Natural History in Pittsburgh, also in partnership with GuidiGO. This is one of the first, if not the first, natural history VR experiences.

Robin is a frequent panellist at museum conferences speaking about how AR & VR storytelling tools can benefit cultural institutions. She also writes about this topic, most recently focusing on how VR can enhance travelling exhibitions, for TEO-exhibitions.com.

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