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The iLRN 2020 Virtual Conference has now concluded. If you registered for the conference, recordings of many of the sessions are available to you on the respective pages for the sessions on this site (you will need to be logged in to view the content). If you did not register for the conference, please sign up for a free individual membership of iLRN and we will contact you in due course to provide you with details on how you can gain access to the recordings.

Additionally, a highlights reel from the conference is available here.
avatar for Designing Virtual Learning Spaces for the Future

Designing Virtual Learning Spaces for the Future

The Covid-19 pandemic has forced educational institutions of all kinds to experiment with remote teaching. There are many indicators that this crisis is going to transform many aspects of life and education is expected to also transform beyond what we have become used to in the last century.

Personalised education fuels the need to create learning spaces which account for a wide range of approaches to teaching and learning. The virtual learning space promotes independent learning and collaborative learning through innovative collaborative learning zones that promote and inspire group work/discussion, reflection and self-development, whilst the student-centred zones encourage spatial fluidity like no physical classroom can achieve.

Virtual learning spaces have the potential to positively impact society by encouraging life-long learning, attenuating learning barriers, and reducing costs of attaining educational goals. VR learning spaces are after all a fraction of the cost of physical learning spaces and their construction can even defy the laws of physics. VR learning spaces are also more accessible to physically disabled students, allowing them to take part in virtual physical activities that they would otherwise be unable to do in the physical world.


>>Access Showcase contribution<<

Contributors: George Kenyon, Cardiff University, United Kingdom

Supporting funding agencies/programs: N/A

Target audience sector/s: K-12 education, Informal and/or lifelong learning

Relevant iLRN House: Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS)

Project website: Click here

Access to the XR experience itself available: Yes - Accessible through Altspace VR (Approx. length: 10 mins)
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