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The iLRN 2020 Virtual Conference has now concluded. If you registered for the conference, recordings of many of the sessions are available to you on the respective pages for the sessions on this site (you will need to be logged in to view the content). If you did not register for the conference, please sign up for a free individual membership of iLRN and we will contact you in due course to provide you with details on how you can gain access to the recordings.

Additionally, a highlights reel from the conference is available here.
Thursday, June 25 • 10:00am - 11:00am
Exhibitions, Posters, and Showcase Session VII

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Poster 1: Making Cultural Heritage Artifacts into 3D Digital Objects Using Photogrammetry (Practitioner Poster #107)

Presenters: Kristen Allen, Olivia MacIsaac and Tatum Turner

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Poster 2: ARETE - An Interactive Educational System Using Augmented Reality (Work-in-Progress Paper #116)

Authors: Stefano Masneri, Ana Dominguez, Fridolin Wild, Giuseppe Chiazzese, Jennifer Tiede, Matthias Heintz, Adina Nistor, Jeroen Pronk and Eleni Mangina

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Poster 3: Learners’ Interaction With Task Narratives for Math Problem-Solving in Game-Based Learning (Work-in-Progress Paper #120)

Authors: Chih-Pu Dai, Fengfeng Ke, Yanjun Pan and Zhaihuan Dai

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Poster 4: Development of a Virtual Reality Learning Environment: VR Baby (Work-in-Progress Paper #127)

Authors: Grace Ryan, John Murphy, Mary Higgins, Fionnuala McAuliffe and Eleni Mangina

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Poster 5: Context is Key in Immersive Learning Environments (Work-in-Progress Paper #129)

Authors: Emily Johnson, Amy Giroux and Yovanna Pineda

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Poster 6: Measuring Engagement in Virtual Reality for Talent Attraction Purposes (Work-in-Progress Paper #130)

Authors: Anasol Pena-Rios, Tomas Oplatek, Hani Hagras, Anthony Conway and Gilbert Owusu

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Poster 7: The Sudden Requirement to Work from Home due to COVID-19 Pandemic Restrictions: Attitudes and Changes in Perceived Value of Physical and Immersive Workspaces (Work-in-Progress Paper #131)

Authors: Jamie Kelly

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Poster 8: Utilizing Virtual Reality to Promote Active Learning in Construction Management (Work-in-Progress Paper #141)

Authors: Sathish Akula, Nikolay Sargsyan, Soundarya Korlapati, Xin Wei, Cheryl D. Seals and Jeff Kim

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Poster 9: GeoForge: Integrating Virtual Reality and a Personalized Website to Foster Collaboration in Middle School Science (Work-in-Progress Paper #148)

Authors: Corinne Brenner, Kayla Desportes, Jessica Ochoa Hendrix and Mande Holford

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Poster 10: VR and history education (Practitioner Poster #168)

Presenters: Yuntian Hu

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Poster 11: Virtual Reality Implementation: A Qualitative Study of VR as a Means of Providing Cultural Context in Minority Serving Institutes (Work-in-Progress Paper #80)

Authors: Rachel Tatro-Duarte and Charles MacQuarrie

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Poster 12: A Methodology to Evaluate the Use of Serious Games in Achieving Deep Learning: An Application for Andragogy in Human Resource Development (Work-in-Progress Paper #139)

Authors: Mamfe-Ter Gemade, Markos Mentzelopoulos and Daphne Economou

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Poster 13: A Meta-Analysis about Game-Based Learning in Chemistry Education (Practitioner Poster #33)

Authors: Yuanyuan Hu, Tim Gallagher, Pieter Wouters, Marieke van der Schaaf and Liesbeth Kester

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Thursday June 25, 2020 10:00am - 11:00am PDT
Expo Hall iLRN Virtual Campus, powered by VirBELA