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The iLRN 2020 Virtual Conference has now concluded. If you registered for the conference, recordings of many of the sessions are available to you on the respective pages for the sessions on this site (you will need to be logged in to view the content). If you did not register for the conference, please sign up for a free individual membership of iLRN and we will contact you in due course to provide you with details on how you can gain access to the recordings.

Additionally, a highlights reel from the conference is available here.
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Wednesday, June 24 • 11:00am - 12:00pm
Learners as Makers and Creators

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Presentation 1: Immersive Design: Concept-to-3D print workflows using virtual reality (Practitioner Presentation #98)

Authors: Matt Cook

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Imagine a studio with infinite raw materials; endless canvas space; and an instantly accessible tool kit. These benefits are combined and realized in a recently released suite of VR-based design software including Gravity Sketch, Tiltbrush, Masterpiece VR, and Oculus Medium. By allowing for the simultaneous extrusion, translation, and rotation of digital “clay”, these platforms empower those who may lack traditional CAD/CAM experience to quickly develop and fabricate 3D printable prototypes, new products, remixed art objects, and much more. Join us to learn the benefits of immersive design and a complete process for to fabricating physical outputs from virtual materials using newly available to students, faculty, and staff across higher-ed.

Presentation 2: How Students Achieve Learning Objectives by Designing AR Experiences (Practitioner Presentation #137)

Authors: Paula MacDowell and Sarah Cassidy

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Integrating augmented reality (AR) tools with learning objectives opens-up novel possibilities for developing course assignments that invite diversity of thought, differences in worldviews, and creative explorations with media and technology. This presentation will be valuable for educators to explore an innovative and flexible approach for using AR technologies to enhance teaching and learning outcomes in multiple classrooms and lab settings, applicable for a range of academic subjects and suitable for grades 6 to 12 and higher education. We will showcase exemplars from assignments contributed by 144 undergraduate and graduate students at two universities in Canada. Students had the opportunity to create, code, and share AR experiences that represent the course keywords in a new way, and a new medium. Working in teams, they designed and programed AR scenes to overlay digital information on top of the keywords, thereby augmenting learning with a focus on digital storytelling and personalized definitions. Not only is this easily-adaptable assignment enjoyable to teach and meaningful to do, but it also builds community by bringing learners, art, knowledge, story, and technology together. We will speak to the instructional design challenges that we faced and the solutions that worked to varying levels of success. iLRN2020 attendees will learn about a well-developed pedagogical approach that is suitable for guiding and supporting learners with a range of technical skills, from beginner to advanced levels. We invite participants to share their questions and perspectives on the possibilities and limitations of using AR tools to meet teaching goals and achieve specific learning objectives.

Speakers
avatar for Paula MacDowell

Paula MacDowell

Assistant Professor, University of Saskatchewan
Empowering youth changemakers through education, technology, and design.


Wednesday June 24, 2020 11:00am - 12:00pm PDT
Orange Event Hall iLRN Virtual Campus, powered by VirBELA