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The iLRN 2020 Virtual Conference has now concluded. If you registered for the conference, recordings of many of the sessions are available to you on the respective pages for the sessions on this site (you will need to be logged in to view the content). If you did not register for the conference, please sign up for a free individual membership of iLRN and we will contact you in due course to provide you with details on how you can gain access to the recordings.

Additionally, a highlights reel from the conference is available here.
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Wednesday, June 24 • 10:00am - 11:00am
Exhibitions, Posters, and Showcase Session IV

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Poster 1: An Immersive Virtual Reality Game Designed to Assess Environmental Learning (Practitioner Poster #103)

Presenters: Jennifer Nester and Alec Bodzin

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Poster 2: GeoForge: Integrating virtual reality and a personalized website to foster collaboration in middle school science (Work-in-Progress Paper #148)

Authors: Corinne Brenner, Kayla Desportes, Jessica Ochoa Hendrix and Mande Holford

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Poster 3: The ARI2VE Model for Augmented Reality Books (Work-in-Progress Paper #117)

Authors: Josef Buchner and Arkadi Jeghiazaryan

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Poster 4: Developing Curriculum Specific Virtual Reality Modules for Nigerian Secondary Schools (Practitioner Poster #173)

Presenters: Judith Okonkwo, Gregory Onyeahialam and Muhammed Isu

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Poster 5: Measuring Engagement in Virtual Reality for Talent Attraction Purposes (Work-in-Progress Paper #130)

Authors: Anasol Pena-Rios, Tomas Oplatek, Hani Hagras, Anthony Conway and Gilbert Owusu

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Poster 6: Intellect VR: Learning in VR; the VR experience in the classroom (Practitioner Poster #175)

Presenters: Bendangtoshi Tiajungla Jamir

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Poster 7: A Web-based Virtual Reality Training Simulator for Field Service Telecommunications Engineers (Work-in-Progress Paper #128)

Authors: Anasol Pena-Rios, Ozkan Bahceci, Vikas Gupta, Anthony Conway and Gilbert Owusu

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Poster 8: An Immersive Virtual Learning Environment for a Visual Arts Curriculum (Work-in-Progress Paper #119)

Authors: Scott Dolphin

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Poster 9: Making Cultural Heritage Artifacts into 3D Digital Objects Using Photogrammetry (Practitioner Poster #107)

Presenters: Kristen Allen, Olivia MacIsaac and Tatum Turner

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Poster 10: Towards a Better User Interface of Augmented Reality based Indoor Navigation Application (Work-in-Progress Paper #113)

Authors: Bing Liu and Liqiu Meng

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Poster 11: A conceptual framework to design UI for VR based on the user interactions (Work-in-Progress Paper #140)

Authors: Saeed Safikhani, Michael Holly and Johanna Pirker

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Poster 12: VR and history education (Practitioner Poster #168)

Presenters: Yuntian Hu

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Poster 13: A Methodology to Evaluate the Use of Serious Games in Achieving Deep Learning: An Application for Andragogy in Human Resource Development (Work-in-Progress Paper #139)

Authors: Mamfe-Ter Gemade, Markos Mentzelopoulos and Daphne Economou

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Poster 14: A Meta-Analysis about Game-Based Learning in Chemistry Education (Practitioner Poster #33)

Authors: Yuanyuan Hu, Tim Gallagher, Pieter Wouters, Marieke van der Schaaf and Liesbeth Kester

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Wednesday June 24, 2020 10:00am - 11:00am PDT
Expo Hall iLRN Virtual Campus, powered by VirBELA