Loading…
The iLRN 2020 Virtual Conference has now concluded. If you registered for the conference, recordings of many of the sessions are available to you on the respective pages for the sessions on this site (you will need to be logged in to view the content). If you did not register for the conference, please sign up for a free individual membership of iLRN and we will contact you in due course to provide you with details on how you can gain access to the recordings.

Additionally, a highlights reel from the conference is available here.
Back To Schedule
Wednesday, June 24 • 8:00am - 9:00am
Computer Science and Engineering Education I

Log in to save this to your schedule, view media, leave feedback and see who's attending!

Feedback form is now closed.
Presentation 1: Computational Thinking in Augmented Reality: An Investigation of Collaborative Debugging Practices (Full Paper #46)

Authors: Cheng Yu Chung and Sharon Hsiao

>>Access Video Presentation<<

The uniqueness of Augmented Reality (AR) is its affordance to support learning abstract concepts by rich information, visualization and the integration of user-content interaction. Research has shown that abstract idea and invisible phenomena can be learned better with the support of AR. However, high complexity and conceptual Computational Thinking (CT), such as algorithm design and related programming concepts, are rarely studied empirically in the intersection with immersive technology. This study is aimed at addressing this issue and providing a piece of quantitative and empirical evidence to AR-supported Computer Science discipline-based learning. We designed a mobile AR-enabled application based on a CT framework and related AR affordances in the literature. This app can contextualize a programming debugging task and support program editing & CT learning. A controlled laboratory study was designed and conducted. The result of statistical analyses shows that participants with the AR support made better quality of programs with lower errors and less amount of code edits, compared to those without the AR support.

Presentation 2: Challenges implementing the SimProgramming approach in online software engineering education for promoting self and co-regulation of learning (Short Paper #77)

Authors: Daniela Pedrosa, Leonel Morgado, José Cravino, Mário Madureira Fontes, Maria Castelhano, Claudia Machado and Eliana Curado

>>Access Video Presentation<<

Faced with high academic failure in learning computer programming, particularly in the transition from initial to advanced programming in higher education, and also the challenges are even greater given the need for students to develop greater self-regulation and learning co-regulation skills, in the context of e-learning due to the autonomy required of them. We are implementing the SCReLProg project (Self and Co-regulation in e-Learning of Computer Programming) which aims: 1) adapt to e-learning the didactic model call the SimProgramming approach (“e-SimProgramming”); 2) identify and understand self-regulation and co-regulation strategies of programming learning in the context of e-learning. In this paper, we describe the delivered, participation, interaction and whether or not the deadline of tasks is fulfilled by students, and the preliminary results of the first iteration of the research and implementation of the e-SimProgramming approach that took place in the course of “Software Development Laboratory” (LDS), in the 2nd semester of the 2nd year of the Informatics Engineering Degree of the Universidade Aberta (Portugal), academic year 2018/2019. We identified some pedagogical and technical problems and challenges that be need to reformulate in the next methodological prototype of the e-SimProgramming approach, to improve teaching-learning, namely: development of strategies more adapted to the target audience and teaching context; promotion of self and co-regulation learning strategies by improving pedagogical design; inclusion of tools and technological solutions.

Speakers
avatar for Daniela Pedrosa

Daniela Pedrosa

Researcher, University of Aveiro /CIDTFF
Daniela Pedrosa is a Junior Researcher of Research Centre on Didactics and Technology in the Education of Trainers (CIDTFF/UA) and Post-Doc at the University of Trás-os-Montes and Alto Douro (UTAD), in Portugal. She integrates the researchers team in SCReLProg project that is financially... Read More →
avatar for Leonel Morgado

Leonel Morgado

Assistant Professor / Senior Researcher, Universidade Aberta / INESC TEC
Leonel Morgado is Assistant Professor with Habilitation, at the Portuguese Open University, where he lectures on research methods, programming, and the use of virtual worlds. He is also a board member of the international research association, Immersive Learning Research Network... Read More →
avatar for Mário Madureira Fontes

Mário Madureira Fontes

Researcher and Teacher, Pontifícia Universidade Católica de São Paulo
MC

Maria Castelhano

Student, University of Aveiro


Wednesday June 24, 2020 8:00am - 9:00am PDT
Orange Event Hall iLRN Virtual Campus, powered by VirBELA