The iLRN 2020 Virtual Conference has now concluded. If you registered for the conference, recordings of many of the sessions are available to you on the respective pages for the sessions on this site (you will need to be logged in to view the content). If you did not register for the conference, please sign up for a free individual membership of iLRN and we will contact you in due course to provide you with details on how you can gain access to the recordings.
Additionally, a highlights reel from the conference is available here.
Pre-registration for this tour is required as places are limited. Joining instructions will be emailed to registrants ahead of the scheduled tour time.
Hoppin' is a Multi-User VR SaaS solution that allows businesses, organizations and experience providers to teleport their sales prospects, students, clients or users directly into any location/experience using pre-recorded or live 360° videos. With an Oculus Go, marketers and sales teams can hop in the VR app and literally meet their prospects as avatars and give them in-(virtual)-person guided tours of any real world location of their choice without either party needing to be physically present. This can be used to give guided tours (i.e., museums, art galleries, zoos, aquariums, theme parks); to sell to anyone around the world (i.e., commercial real estate agents selling hotels without having to fly in the investors), to survey existing facilities (i.e., manufacturing plants, mining locations, oil rigs, etc.), for education (i.e., international extracurricular visits, historical guided tours, etc.) and for training (i.e., remote live training of a specific engine room on a specific type of cargo ship). Any organization that would benefit from having a way to give guided tours or real-world locations and experiences will gain a lot from using Hoppin'.
Tour guide(s)/leader(s): Joaquim Miro, Hoppin' World, Canada
Target audience sector: K-12 education, Career/vocational and technical education, Higher education, Corporate training / enterprise learning, Community health and/or patient education, Informal and/or lifelong learning
Supported devices: Standalone VR headset - Oculus Go
Platform/environment access: Download from the Oculus Go Store
Official website: https://hoppin.world
Additional notes: An iLRN2020 channel will be open in Hoppin' World throughout the duration of the conference for attendees to use to meet and network at their leisure. Note that while the platform can accommodate an unlimited number of people, users are able to meet and interact in groups of up to 4.
If you are interested in a VR-first group telepresence solution that allows you to meet together directly in real world locations, then please reach out via LinkedIn.